Founded and architecting FloAud.io — a browser-native, node-based audio processing platform making professional-grade sound engineering accessible to developers, podcasters, and content creators.
Designed and built a web-native node-based audio processor combining Pedalboard and FFmpeg effects — the first of its kind — with a drag-and-drop multi-pass effect chain interface.
Architected AWS-powered backend with React/Java/TypeScript frontend; implemented credit-based, pay-per-use pricing model ($0.10/min) eliminating subscription overhead for creators.
Shipped 17+ professional audio presets covering AI noise cleanup, EQ mastering, LUFS/RMS normalization to broadcast standards, and multi-format transcoding (MP3, WAV, FLAC, AAC).
Roadmapping VST3 plugin support, browser-based DAW capabilities, and direct DAW API integration for 2026 launch.
Specialize in AWS Deadline Cloud render solutions and post-production pipeline architecture for major VFX studios and broadcast facilities.
Design and deploy AWS Deadline Cloud POCs for major studios; architect Service-Managed and Customer-Managed Fleet render farms supporting Cinema4D, Maya, Houdini, Nuke, and After Effects workflows.
Manage and optimize Redshift, Arnold, and V-Ray GPU/CPU rendering at scale with hybrid on-premises/cloud storage integration.
Build custom deployment solutions including conda packages, Rez environments, and Python automation for integrations where standard tooling doesn't exist.
Troubleshoot complex multi-system integrations spanning VPCs, Site-to-Site VPNs, licensing endpoints (FlexLM, RLM), and path mapping across Windows/Linux environments.
Lead requirements gathering, POC scoping, and technical documentation for non-technical stakeholders at studio and executive level.